The only remnant of this in the final-game is the hammer item, which is specifically referred to as "Combined Claw Hammer" in the inventory. Presumably, technical issues that Core didn't have time to fix meant the entire feature had to be scrapped. The game was intended to have a "Combine" feature (a concept originally introduced in The Last Revelation.) It would've allowed the player to create the iconic dual-pistols from finding a pair of them across the game, as well as a "Separate" feature that would've been used as well for certain plot items.They're all nonfunctional and can crash your game (such as the laser sight or harpoon gun), with the only two exceptions being the Dual Scorpion-x and Dual Vector R-35 weapons. The test level Invent, accessible on the PC version via SCU, has a bunch of removed items.They can be put into the inventory via action replay/cheat disc on PS2, downloading a save game with them or with the all weapons cheat via the SCU or picking them up in the Invent test level accessible via SCU. The dual pistols (both Dual Vectors and Scorpion-X).At least two characters were left on the cutting room floor, and a large amount of dialogue - both recorded and in text form - was left unused, often referencing features that didn't make the final cut.The opening tutorial level was originally intended to be a little longer, or at least contain an alternate route, which can be accessed using cheats in the PC version.This spelled the end of Jeremy Heath-Smith's career at Core, and their eventual bankruptcy in 2010 as a tiny branch of Rebellion Developments. Creator Killer: In addition to the game's development troubles and general reception, Paramount blamed the poor performance of their second Tomb Raider movie on this game - ultimately leading Eidos to fire Core and relenquishing the IP from them, to pass development duties to American-based developer Crystal Dynamics.Instead, it was rushed to be released in the second quarter of that year - ultimately reaching stores by June 20th in an unfinished and buggy state. Christmas Rushed: The game was originally planned to release in late November of 2003, specifically for the Christmas season (and in keeping with the tradition of releasing a new TR game in that period).It helps that the song isn't actually played in the game itself, distancing itself more from the source. Breakaway Pop Hit: The game has a tendency to be forgotten compared to others in the franchise, but the promo song "Angel of Darkness" has become popular.Milward’s novelisation received praise from the game’s writer, Murti Schofield, who has expressed hope it gets officially published one day.
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