![]() ![]() The fire alarms and extinguishers will start from this corridor later in the level, after the room which you break out of with a piece of cheese: This isn't a guide for all the Easter eggs and extra secrets in the game, but I'll add what I find and any notable secrets found by other players who comment on the guide. I have made all collectables and achievements bold in this guide so you can skip all the writing if you want to. If you are looking for an achievement or one collectable then I recommend you press ctrl + f (if you are on windows or linux) or cmd + f (if you are on Mac) and search. I'll also provide a link to a video walkthrough and achievement guide at the bottom of this guide. Which I'll provide some suggestions below. The two most challenging achievements are the speed running achievements. I will provide some tips but I'll mostly link to video guides by NonstopTrophies. Fire alarms only require one click but fire extinguishers require you to click four times, it'll be empty on the fourth click. There are many fire extinguishers and fire alarms which you need to interact with. I have written this guide so you don't need to jump back and forth, all achievements will be in the order that you can achieve them. The game automatically saves your collectable progress, so even if you finish the game or pick a level to go back to and hunt for missing collectables, it'll keep your current progress. There are 27 achievements in total, 6 of them are for collecting:Īnd there are a further five achievements associated with the collectables. This level strangely uses the same background music as the main menu.I'm not going to put spoiler tags over any text so that this guide is easier to read.We all know them for their excellence in crafting incredible vacation experiences. With this level the environment changes to one of a peaceful hotel, completely unlike the sterile testing rooms that made up the previous chapter. The title says 'SEIZE THE DAY, other Somnasculpt resorts are waiting for you'. This poster's background features two lounging chairs, side-by-side, overlooking the sea. This is the first elevator and poster the player encounters, considering they are absent in Induction. Continue down this maintenance hallway and enter the elevator to end this level.Enlarge the small doorway atop the moon so it can be entered. Grab the moon above and lower it to the floor (note that the moon is unaffected by gravity). Enter the large room with the open skylight. ![]() Continue through the room with the crane, along the bridge in the warehouse room and along another pink hallway.Moving this piece will reveal the room's exit. Stand on the edge of the platform with the yellow railing to properly align the giant, cyan king piece. Align the checkered cube imprint on the roof.Proceed up the stairs with the yellow railing and enter the door to the right.The exit will now appear at the end of this room. Align the emergency exit door to materialize it. Take the checkered cube from the previous room and use to reach the left platform.Use this to reach the raised exit situated across from this room. This cube, unlike the previous one, has steps inside of it. Now the same can be done to the checkered cube. Align the imprinted image of the vase on a table to make it 3D. Otherwise, enter the room with the double doors. To save time, the checkered cube from the previous room can be used again to reach the raised exit of this hallway (though this is likely not the intended solution).Use this to reach the raised exit at the hallway's end. When aligned, the cube will transform into an interactable 3D object. Align the imprints so that the cube picture is complete. The picture of a checkered cube is imprinted on various pieces of furniture in the room. Continue down the hallway and enter the room with the double doors.Exit the warehouse through the door near the boxes. Use one of the four green exit signs to create a ramp over the inner room's walls. Follow the hallway into the room inside the warehouse.This room gives the illusion that it is a dead-end but entering it reveals a hidden hallway to the room's right. Turn right at the hallway's fork and enter the last room to the left.Grabbing the door will take it off it's hinges. Take the first left then a right to reach a grey door with an exit sign above it.Head out of the yellow reception area into the pink-walled hotel.The player will "spawn" here for many levels after this. Optical begins in a yellow hotel room (labelled Suite E). ![]()
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